![]() ![]() It’s one thing to immerse yourselves into a game that doesn’t reveal everything right away, but it’s another to have set-in-stone roadblocks with no warning of higher-level enemies or obstacles and not give you the tools to deal with it. You can’t join the faction unless you suffer through a very long questline that requires you to be several levels higher than you are (unless you let your NPC friend carry you, which requires a lot of dodging alongside healthy amounts of manual saving and loading.)Įlex II actively obfuscates information that is necessary for the player to navigate its expansive open world. If you choose to join the Albs, the technological machine nerds, you should be aware that you can’t access their skill trainer until you fully join the faction. Elex II tells you that if you’re struggling, you should join a faction. Example: why does the second NPC I talk to (as part of the main story, no less) give me a quest to go fight something several levels above me? Why does the game not tell me this is a side-quest? Why is there no indication that the quest is too difficult for me aside from traveling to the quest area and getting murdered? Why do I have to holster my weapon to loot bodies? Why can’t I learn even the most rudimentary abilities of a desired skill line without a trainer?Įven when the game tries to clarify things for you, it falls flat. This game had me asking “why?” a lot as a result of the lack of said guard rails. I like open-world games as much as the next guy, but you have to have more than zero guard rails in the beginning hour of your open-world RPG. ![]() ![]() When I say the game opens up, I mean it really opens up. ![]()
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